One of the most important things for us is to make Interlayer a long-living game with as many interesting features as possible. In order to achieve this, we made Interlayer extendable and modifiable from the beginning. Each entity, ability, item, creature, suit, etc. is separated into its own JSON file. The game is written in C# Unity and we provide a wide range of tools for those looking to implement new features in the Interlayer, such as a C# API, sector generation configurator, assets importer, etc. We’re also using Unity’s DOTS system, so you’ll be able to override the existing functionality as well. As we make the whole game as a mod for our engine, we will try to ensure there are no features you won’t be able to implement on your own.