The first commit was made to initialize an empty repository
The very first video capture of the project was recorded once simple workers’ AI was finished.
The project switched to 3D and the first interactable objects were added along with the character controller.
Once the first netcode version was implemented we were finally able to test cooperative mode.
The very first implementation of character’s equipment
This is the first version which included:
The first version of researches implementation is done
The beginning of the Twitter story
That’s when the world of the Interlayer started getting alive.
The first version of the crafting system is done so we can start creating items!
Now the buildings are required to be connected to the electricity network.
To celebrate the team & project growth in 2020, we decided to create a video and wish everyone a Happy New Year by decorating a Christmas tree in the Interlayer altogether!
That was the first successful cooperative play within the team. If you want to watch the video, please have a look here!
Now you are able to see what other players are building at the moment!
The first creatures’ AI implementation made them wander around and look for resources to get.
The first prototype of the main menu
Pathfinding now takes creatures’ bodies into consideration so they can push each other when trying to reach a target.
That’s when this progress page appeared! :)
Steam Reveal Trailer
The greatest day for the Interlayer!