PROGRESS

HAVE A LOOK AT THE EVOLUTION OF THE INTERLAYER

March 10, 2020
First git commit

First git commit

The first commit was made to initialize an empty repository

March 17, 2020
First video recording

First video recording

The very first video capture of the project was recorded once simple workers’ AI was finished.

April 24, 2020
Project switched to 3d

Project switched to 3d

The project switched to 3D and the first interactable objects were added along with the character controller.

May 14, 2020
First Netcode Implementation

First Netcode Implementation

Once the first netcode version was implemented we were finally able to test cooperative mode.

October 14, 2020
Suit & equipment added

Suit & equipment added

The very first implementation of character’s equipment

October 15, 2020
Better graphics, inventory & objects added

Better graphics, inventory & objects added

This is the first version which included:

  • isometric view
  • objects interactions
  • inventory
November 20, 2020
Multiple buildings implemented

Multiple buildings implemented

  • Miner (automatically mines ore)
  • Solar panel
  • Windmill
November 25, 2020
Researches implemented

Researches implemented

The first version of researches implementation is done

December 2, 2020
Twitter page created

Twitter page created

The beginning of the Twitter story

December 8, 2020
Vegetation system added

Vegetation system added

That’s when the world of the Interlayer started getting alive.

December 13, 2020
Crafting implemented

Crafting implemented

The first version of the crafting system is done so we can start creating items!

December 21, 2020
Electricity

Electricity

Now the buildings are required to be connected to the electricity network.

December 23, 2020
Happy New Year 2021!

Happy New Year 2021!

To celebrate the team & project growth in 2020, we decided to create a video and wish everyone a Happy New Year by decorating a Christmas tree in the Interlayer altogether!

That was the first successful cooperative play within the team. If you want to watch the video, please have a look here!

January 5, 2021
Cooperative base building

Cooperative base building

Now you are able to see what other players are building at the moment!

January 29, 2021
Creatures’ AI

Creatures’ AI

The first creatures’ AI implementation made them wander around and look for resources to get.

February 8, 2021
Main menu

Main menu

The first prototype of the main menu

February 10, 2021
New equipment window

New equipment window

February 16, 2021
New researches UI

New researches UI

February 19, 2021
New crafting UI

New crafting UI

February 23, 2021
Creature combat AI

Creature combat AI

March 2, 2021
Night switch

Night switch

March 3, 2021
Sector generator

Sector generator

March 9, 2021
Network world streaming

Network world streaming

March 11, 2021
Gathering

Gathering

April 17, 2021
Electricity cable system

Electricity cable system

April 29, 2021
New buildings’ style

New buildings’ style

May 10, 2021
Combat system

Combat system

May 25, 2021
Started working on cinematic

Started working on cinematic

June 16, 2021
The first boss “Numen” added

The first boss “Numen” added

August 8, 2021
New terrain prototype

New terrain prototype

August 10, 2021
New biome “Darkwood” added

New biome “Darkwood” added

September 5, 2021
Base defence

Base defence

September 30, 2021
Adding automatic turrets of different kind

Adding automatic turrets of different kind

November 18, 2021
Crowd creatures AI (local avoidance)

Crowd creatures AI (local avoidance)

Pathfinding now takes creatures’ bodies into consideration so they can push each other when trying to reach a target.

December 6, 2021
“Dunes” biome added

“Dunes” biome added

January 5, 2022
Website rework

Website rework

That’s when this progress page appeared! :)

January 7, 2022
The First Interlayer Trailer

The First Interlayer Trailer

Steam Reveal Trailer

January 7, 2022
Steam page available!

Steam page available!

The greatest day for the Interlayer!

Steam